![]() ![]() Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler. Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.Īre you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame. In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. Note on copying your layout from Retail to Classic: ![]() Mob HP can be provided by Real Mob Health, which you need to install manually. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate.
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